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      Andrew Ayre

      "Software Engineer living in Newcastle-upon-Tyne, UK. Currently specialising in graphics, game engine and AR/VR development. Interested in all thing digital & slowly approaching the uncanny valley, one commit at a time!"

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Advanced Games Development

Demonstration of C# skills along with AI and serialisation techniques

Demonstration of HLSL/CG shader programming in fur shader

void vert ()
{
	fixed mask = tex2Dlod (_FurTex, float4(v.texcoord.xy,0,0));
	v.vertex.xyz += v.normal * _FurLength * FUR_MULTIPLIER * mask;
}

struct Input 
{
	float2 uv_MainTex;
	float3 viewDir;
};

void surf (Input IN, inout SurfaceOutputStandard o) 
{
	fixed mask = tex2D (_FurTex, IN.uv_MainTex).r;
	o.Alpha = step(lerp(_Cutoff,_CutoffEnd,FUR_MULTIPLIER), mask);

	float alpha = 1 - (FUR_MULTIPLIER * FUR_MULTIPLIER);
	alpha += dot(IN.viewDir, o.Normal) - _EdgeFade;

	o.Alpha *= alpha;
}