| Module | Languages Used | Utilities Used |
|---|---|---|
| Advanced Games Development | C#, HLSL | Unity, Github, Photoshop, After Effects |
| Multiplayer & Social Games | (Client)C++, (Server)C# | SQLite |
| Mobile Games Development | Objective-C | iOS, Speech Recog, Multi-Touch/Gestures, Motion |
| Final Year Project | C# | Unity,Machine Learning, Neural Networks |
| AI for Games | C# | Naive Bayes, Flocking, Pathfinding |
| Module | Languages Used | Utilities Used |
|---|---|---|
| Game Jam | C# | Unity, Github Desktop, Blender, After Effects |
| 3D Graphics Programming | OpenGL (4.1) | NVIDIA NSight Visual Studio Edition |
| Multi-Modal Interfaces | C#, .NET 4.5 | Unity, Speech Recognition, map editor |
| Games Engine Construction | C++ | Black box pattern, singletons, XML map-save/load |
| Animation & Simulation (Particles & Physics) | C++ | Physics modelling, Stochastic distribution, object pooling |
| AI Programming (RRT Pathfinding) | C++ | SFML |
| Network & Concurrency Programming | Erlang, C++ |